Description
3ds Max Design is designed to give you a solid understanding of 3ds Max Design features and capabilities from the basics through to advanced components. Every course is designed to use all learning styles from text, audio, video, interactivity, quizzes and practical “Let Me Try” examples.
Autodesk 3ds Max Design visualization software provides architects, designers, civil engineers, and visualization specialists with 3D modeling, rendering, animation, and compositing tools to help tell the story behind their designs. Featuring NVIDIA iray rendering technology to help users get more predictable, photo-realistic results without worrying about rendering settings, and extended support for a wider range of CAD products, 3ds Max Design enables architects and designers to create high-impact visuals and animations more easily than ever before.
To get the most out of this course, we strongly recommend you review every topic within the course, and use all the learning styles to ensure you retain the important information within. We also encourage you to take all the progress tests to ensure you have retained the knowledge, and most importantly practice with the hundreds of real-world, Let Me Try examples.
New for 3ds Max
- Working with 3ds Max
- Rendering with Arnold
- Animation
Introduction to 3ds Max
- Introduction
- Drawing Tools
- Units & Help
Object Selection
- Selection Tools
- Explorer Tools
3d Objects
- Standard Primitives
- Extended Primitives
Working with Architectural Objects
- Architectural Objects
- Doors
- Windows
- Stairs
2D Shapes
Modifying 2D Shapes
- Modifying Splines
- Selections
- Geometry Rollout
Materials and Maps
- Rendering Images
- Material Tools
- Material Properties
- Other Materials
- Maps
3D Mesh Objects
- Modifying 3D Mesh Objects
- Edit Geometry Rollout
- Editable Poly Objects
- Editable Poly Rollouts
Graphite Modeling Technique
- Polygon Modeling Panel
- Edit Panel
- Geometry Panel
- Modify Selection Panel
- Loops Panel
NURBS Modeling
- Curves and Surfaces
- NURBS Parameter Rollout
Compound Objects
Modifiers
- Mesh Modifiers
- Geometry Modifiers
- Material and Map Modifiers
Lights and Cameras
Animation Basics
- Animation Controls
- Rendering an Animation
Systems, Hierarchy, and Kinematics
- Ring Array Systems
- Lighting Systems
- Hierarchies
- Bone Systems
Rigid Body Dynamics and Helpers
- Body Dynamics
- Constraints
- Controls and Tools
- Helpers
Particle Flow
Particle Systems and Space Particle
- Systems
- Particle Mesh
- Space Warps
- Deflector Space Warps
- Extended Space Warps