
DURATION – COST – SKILL LEVEL

32 HOURS OF ONLINE INSTRUCTOR LED TRAINING
This class can be attended in a 4-hour / 8-day format.
See schedules below…
instructor led training
$1,495 USDSTUDENT
100% SATISFACTION MONEY-BACK GUARANTEE
- FINANCING AVAILABLE VIA PAYPAL CREDIT
- BEST VALUE ANYWHERE
- AUTODESK CERTIFIED INSTRUCTOR
- AUTODESK AUTHORIZED TRAINING MATERIALS SHIPPED TO YOU
- CLASS DATES AND TIMES ARE GUARANTEED TO HAPPEN
TRAINING SCHEDULE - FULL DAY
FULL DAY CLASSES ARE NOT AVAILABLE
TRAINING SCHEDULE - HALF DAY
CHOOSE ONE CLASS TO ATTEND:
- June 15, 16, 17, 20, 21, 22, 23, 24 – 4 hours per day
- June 23, 24, 27, 28, 29, 30 – 4 hours per day – Tentative
- June 30, July 1, 5, 6, 7, 8, 9, 10 – 4 hours per day
- July 11, 12, 13, 14, 15, 18, 19, 20 – 4 hours per day
- August 1, 2, 3, 4, 5, 8, 9, 10 – 4 hours per day
- August 15, 16, 17, 18, 19, 22, 23, 24 – 4 hours per day
- August 29, 30, 31 & Sept. 1, 2, 5, 6, 7 – 4 hours per day
- September 5, 6, 7, 8, 9, 12, 13, 14 – 4 hours per day
- September 19, 20, 21, 22, 23, 26, 27, 28 – 4 hours per day
- October 10, 11, 12, 13, 14, 17, 18, 19 – 4 hours per day
DESCRIPTION – OBJECTIVES – PREREQUISITES

3ds Max INTRODUCTION – TRAINING OUTLINE
Introduction to Autodesk 3ds Max Design
- Overview
- Visualization Workflow
- The Autodesk 3ds Max Design Interface
- Preferences
- Setting the Project Folder
- Configure Paths
- Display Drivers
- Viewport Display and Labels
Autodesk 3ds Max Design Configuration
- Viewport Navigation
- Viewport Configuration
- Object Selection Methods
- Units Setup
- Layer and Object Properties
Basic Modeling Techniques
- Model with Primitives
- Applying Transforms
- Sub-Object Mode
- Reference Coordinate Systems and Transform Centers
- Cloning and Grouping
- Poly Modeling with Graphite Tools
- Statistics in Viewport
Modeling From 2D Objects
- 3D Modeling from 2D Objects
- The Lathe Modifier
- 2D Booleans
- The Extrude Modifier
- Boolean Operations
- The Sweep Modifier
- Using Snaps for Precision
Assembling Project Files
- Data Linking and Importing
- Linking Files
- References
Materials
- Introduction to Materials
- Understanding Maps and Materials
- Managing Materials
- Standard Materials
- Material Shaders
- Assigning Maps to Materials
- Opacity, Bump, and Reflection Mapping
- mental ray Materials
- The Material Explorer
Mapping Coordinates and Scale
- Mapping Coordinates
- Mapping Scale
- Spline Mapping
Introduction to Lighting
- Local vs. Global Illumination
- Standard Lighting
- Types of Standard Lights
- Shadow Types
Lighting and Rendering
- Photometric Light Objects
- Exposure Control
- Daytime Lighting
mental ray Rendering
- Fundamentals of mental ray
- mental ray Interior Rendering
- Controlling mental ray Quality
- mental ray Proxies
Rendering and Cameras
- Rendering Options
- Rendering Presets
- Iterative Rendering
- Single vs. Double-Sided Rendering
- State Sets
- Cameras
- Background Images
- The Print Size Wizard
Animation
- Animation and Time Controls
- Walkthrough Animation
- Animation Output
Optional Topics
- Getting Help with Autodesk 3ds Max Design
- Compact Material Editor
- Architectural Materials
- Object Substitution
- Camera Matching
- Lighting Analysis
- Creating Hierarchies
- Terrain Objects
- Customizing the User Interface